
It wasn’t really the conventional way of doing things and it took a long time, but I worked very hard on it.”Īll that hard work paid off. “It was the very first time I’d used a computer sequencer: prior to that, I didn’t even know they existed! They also wanted me to score the movies-the intro and outro-so I got an old VCR with timecode and pretty much scored everything in real time and then went back over them. “I was literally learning as they were paying me,” he continued. To my surprise, I got a standing ovation! “After I’d written a few songs I took them in and there was this big meeting with everyone, including the head of the company, where first they played all the music the other guy had done and then they played my music. The rest is history.”Īnother interview with SoundOnSound (courtesy of a NeoGAF thread ) went into a bit more detail on how that initial interview went. “I got a lucky break since the game was such a big success, and my music reached a big audience and got a lot of recognition.
#QUAKE 2 SOUNDTRACK VINYL FULL#
“At first, I was asked to help with the composer selection process, but then I brought in a few tracks that I’d written for the game on my Korg X2 internal sequencer, and shortly after, I was asked to stay home and write music full time,” Hwang recalls.

After moving to Los Angeles, he sold his car and purchased his first synthesizer-a Korg X2 sequencer-and worked on his music career in his spare time. He first started out as a production assistant at Activision just to make some cash. In an interview with Indie Game, Hwang recounts how he landed the gig. Here’s a refresher in case you might need it: Amazingly, Hwang’s first ever video game soundtrack was MechWarrior 2, and he hit it out of the park on the first try. This guy has done a ton of work in video games, contributing music to Quake, Heavy Gear, and Battlezone. Sure, there were other games with some great music at the time, but none of them had the polish, the fidelity, or the sheer quality as MechWarrior 2’s soundtrack.Ī lot of that quality can be traced back directly to the game’s composer, Jeehun Hwang (with the help of Gregory Alper and Kelly Walker Rogers, but we’re going to focus on Hwang for this article). This was the first game I played that actually had a soundtrack worth mentioning. I’m talkin’ about the MechWarrior 2 soundtrack.Īs much I loved stomping around in polygonal representations of giant robots armed to the teeth with lasers and PPCs, MechWarrior 2 wouldn’t be half the game it was without that bitchin’ set of tunes guiding me every inch of the way. So I’m hitting that topic this week in its own special featurette. Last week we got into the weeds with MechWarrior 2, but there was one topic that I didn’t get to go nearly as in-depth with as I would have liked.
